![]() The release integrates the new features of Mental Ray 3.14, the latest standalone edition of the renderer, including the GI Next global illumination system and support for light path expressions. Nvidia has released Mental Ray for 3ds Max, its new plugin version of the renderer, and first for 3ds Max 2018 users, following Autodesk’s decision to stop bundling Mental Ray with the software. If you setup Mental Ray to get closer to a brute force method, then the results should be similar or better for IRay.Nvidia’s marketing graphic for Mental Ray for 3ds Max. ![]() If you really want to compare both renderers, create something, place some lights and set Mental Ray to get a decent quality image, then try to matchthe same quality with I Ray.Įven with this, Mental Ray may be faster because the way it that GI, it uses an interpolated method. ![]() So what can be happening is that by default IRay may be rendering more or giving you better quality, where as regular Mental Ray is just rendering whatever was preset, and it doesn't matter if it is high quality or not.īTW the whole system will work better if you use Mental Ray materials and shaders and Mental ray (Photometrics) lights.īy defaut 3D Max uses standard materials (No Iray friendly) and default light. The regular Mental Ray works in a different way. Here is the thing, IRay as many GPU render works until it reaches some limit, this could be time or quality.
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